The Blue Lagoon is an Unreal Engine environment. I used Bridge atlases to generate the leaves, grass, and bark materials. I then took the atlases into Speed Tree and created unique clusters, trees, and plants. I made an auto landscape shader in Unreal Engine and used Quixel Mixer to generate the materials. I modeled and textured the hero assets (the boat, gazebo, and scepter) using Maya, Z Brush, and Substance Painter. I made a sky dome using and HDRI I got off of HDRI Haven. The only objects I did not make from scratch are the rocks and water plane. I did however tweak the shaders to make them fit my needs. I used Unreal Engine's Niagra to create the particle effects.