The Blue Lagoon

The Blue Lagoon is an Unreal Engine environment. I used Bridge atlases to generate the leaves, grass, and bark materials. I then took the atlases into Speed Tree and created unique clusters, trees, and plants. I made an auto landscape shader in Unreal Engine and used Quixel Mixer to generate the materials. I modeled and textured the hero assets (the boat, gazebo, and scepter) using Maya, Z Brush, and Substance Painter. I made a sky dome using and HDRI I got off of HDRI Haven. The only objects I did not make from scratch are the rocks and water plane. I did however tweak the shaders to make them fit my needs. I used Unreal Engine's Niagra to create the particle effects.

Landscape Textures

Landscape Textures

Hero Objects

Hero Objects

Hero Object Texture Maps

Hero Object Texture Maps

Trees from Speed Tree

Trees from Speed Tree

Trees from Speed Tree

Trees from Speed Tree

Tree texture maps

Tree texture maps

Plants from Speed Tree

Plants from Speed Tree

Plant texture maps

Plant texture maps

Ground Foliage from Speed Tree

Ground Foliage from Speed Tree

Ground Foliage Texture Maps

Ground Foliage Texture Maps