Mano Shaders and assets

I got hired to work on an animated short about shark finning in Hawaii. The short is still in progress but here is some of the things I worked on.

Lava shaders created inside Unreal Engine. I also set up the volcano environment. Another artist did the modeling.

UE node editor for the lava material I made three different versions and made the texture sample a parameter so the next artist could choose which version they liked best

UE node editor for the lava material I made three different versions and made the texture sample a parameter so the next artist could choose which version they liked best

UE Blended material for the volcano and lava

UE Blended material for the volcano and lava

I set up shaders for the coral reef. We needed them to be dull and lifeless in one scene so I set up a shader with desaturation controls inside Unreal Engine so we could do on the fly editing to the colors.

I set up shaders for the coral reef. We needed them to be dull and lifeless in one scene so I set up a shader with desaturation controls inside Unreal Engine so we could do on the fly editing to the colors.

Diver Knife: UVs and texturing

Surfboard: Retopo, UVs, and texturing

Bloody Shark fins: Modeling fixes, UVs, and texturing

Awa Fish: Modeling, Texturing, UVs

Machete: UVs, texturing

Texture Maps

Texture Maps

Texture Maps

Texture Maps